即将开展

Tokyo Game Show
日本东京游戏展-东京电玩展TGS
9/17/2026 - 9/21/2026
日本 东京
Nakase 2-1, Mihama-ku Chiba City 261-0023 Japan
Area: 3,252 booths
Exhibitors: 985
Visitors: 30人
Organizer: 日本东京国际会展公司
Frequency: 一年一届
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Introduction
The Japan Tokyo Game Show, also known as Tokyo Game Show (TGS), is one of the most influential gaming events worldwide, second only to the American E3 Game Show in scale. Since its inception in 1996, with the aim of being "the world's only computer entertainment exhibition," it has grown in sync with the booming global gaming industry.TGS is held annually at the Makuhari Messe in Chiba, Tokyo (Nakase 2-1, Mihama-ku Chiba City 261-0023 Japan), attracting game developers, publishers, independent game developers, and tens of thousands of players and industry professionals from around the world. The exhibition is not only a platform for showcasing the latest game titles, cutting-edge technologies, and creative ideas but also an important venue for exchanging ideas and discussing future trends in the gaming industry.In recent years, TGS has seen continuous growth in visitor numbers, especially in the Kids Area and public open days, with record highs. In the previous exhibition, visits to the Kids Area increased by 30% year-on-year, and general public day visitors increased by tens of thousands, making the total visitor count the third highest in its history. Furthermore, the number of exhibitors and overseas media has set new records for two consecutive years, fully demonstrating its growing international influence and industry appeal.During the exhibition, in addition to exciting game showcases, a series of high-level forums, seminars, and technical exchange activities are held, providing valuable learning and cooperation opportunities for industry professionals. Numerous top gaming companies, animation production companies, and independent game developers gather to present the latest achievements and future directions of the gaming industry.It is worth mentioning that TGS also actively promotes the internationalization of China's gaming industry, attracting many Chinese gaming enterprises such as Yuwan, Shiyue, Baitian, Xinghui Games, Quixuan, 3K Games, Youlai, Tanwan Games, Qunuan, Yishijie, Lingxi Huyu, Kulo, Yihuan, Jinke Tom Cat, Huolieniao, Tianyou, Taidong, Xingjia, Wansheng, Dianchu, and Binghu to participate. Through the TGS platform, these enterprises not only showcase the unique charm of Chinese games but also actively expand their overseas business, helping Chinese culture and Chinese games go global, allowing more overseas enterprises and players to recognize and understand Chinese culture and Chinese games. The organizers are also continuously strengthening overseas recruitment activities and providing more convenience for media interviews to further promote the internationalization of the exhibition, making it an important bridge connecting the global gaming industry.
Exhibit Scope
The exhibit scope of the Japan Tokyo Game Show (TGS) covers various sub-sectors of the gaming industry, aiming to provide exhibitors and visitors with a comprehensive and diverse platform for display and experience. Main exhibit categories include, but are not limited to:1. **Various Game Software and Platforms:** This is the core content of TGS, including but not limited to console games (such as major titles, indie games, remakes, and new game previews on PlayStation, Xbox, Nintendo Switch platforms), PC games (covering various RPGs, action, strategy, simulation, adventure, shooting, sports games on platforms like Steam, Epic Games Store), mobile games (mobile games, casual games, competitive games, card games, AR/VR games on iOS and Android platforms), cloud gaming services and related content. In addition, it also includes arcade games, handheld games, and titles on other emerging gaming platforms.2. **Game Hardware and Peripherals:** This category showcases various advanced hardware and innovative devices that support the gaming experience, such as the latest game consoles, high-performance gaming PCs, gaming laptops, gaming monitors (including high refresh rate, high resolution, curved displays), graphics cards, processors, memory, storage devices, and other core hardware. It also covers various gaming peripherals, such as game controllers, gaming keyboards, gaming mice, gaming headsets, steering wheels, flight sticks, VR/AR head-mounted devices (such as Oculus Rift, HTC Vive, PlayStation VR), motion sensing devices, gaming chairs, gaming cases, coolers, and other peripheral products that enhance gaming immersion and operational experience.3. **Virtual Reality (VR)/Augmented Reality (AR)/Mixed Reality (MR) Technologies and Content:** With the continuous maturity of VR/AR/MR technologies, TGS pays special attention to this cutting-edge field. Exhibits include various VR/AR/MR games, interactive experience applications, related hardware devices (such as VR headsets, VR controllers, VR tracking systems), development tools, and solutions. This area offers visitors the possibility of experiencing future entertainment immersively and demonstrates the wide applications of these technologies in gaming, education, and entertainment.4. **Game Development Tools and Technologies:** This section is for game developers and professionals, showcasing various tools and technologies required in the game development process, such as game engines (like Unity, Unreal Engine), development kits (SDK), graphics rendering technology, physics engines, artificial intelligence (AI) applications in games, sound effect production tools, animation software, modeling software, testing tools, server solutions, network technology, security technology, data analysis tools, etc. It also includes innovative works and development concepts from independent game developers.5. **Esports Related Products and Services:** With the globalization of esports, TGS has also become an important platform for the esports industry. Exhibits include esports games, esports peripherals (such as professional esports mice, keyboards, headsets), esports monitors, esports chairs, esports clubs and team displays, esports event organization and live streaming platforms, esports training institutions, and esports merchandise. This area aims to promote the spread of esports culture and provide opportunities for esports enthusiasts to interact and communicate.6. **Game Related Services and Content:** This includes game publishing and operation services, game localization services, game payment solutions, game community platforms, game media and information platforms, game education and training, game IP licensing and derivatives, animation, comics, novels, and other cultural content closely related to games. In addition, there are game music, art design books, figurines, apparel, and various other game merchandise to meet players' collection and consumption needs.7. **Indie Game Area:** TGS features a dedicated indie game exhibition area, providing a platform for independent game developers worldwide to showcase their unique creativity and innovative works. This area gathers indie games of various styles and novel gameplay, serving as an important place to discover future gaming stars and offering players more diverse game choices. Chinese exhibitors such as Yuwan, Shiyue, Baitian, Xinghui Games, Quixuan, 3K Games, Youlai, Tanwan Games, Qunuan, Yishijie, Lingxi Huyu, Kulo, Yihuan, Jinke Tom Cat, Huolieniao, Tianyou, Taidong, Xingjia, Wansheng, Dianchu, and Binghu also showcase their latest game products and technologies here, actively expanding into overseas markets and promoting cultural exchange and integration between Chinese and foreign games.
Exhibition Fees
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Organizer
日本东京国际会展公司
Exhibition Organizer
日本东京国际会展公司 is the organizer of this exhibition, responsible for planning, exhibitor recruitment and on-site management.
Venue Info
Nakase 2-1, Mihama-ku Chiba City 261-0023 Japan
日本 东京