All Exhibitions/2026 USA Los Angeles SIGGRAPH Computer Graphics and Interactive Techniques Exhibition
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2026 USA Los Angeles SIGGRAPH Computer Graphics and Interactive Techniques Exhibition

2026美国洛杉矶SIGGRAPH计算机图形与交互技术展览会

7/19/2026 - 7/23/2026
美国 洛杉矶
洛杉矶会展中心(Los Angeles Convention Center)
Area: 70000平方米
Exhibitors: 180+家
Visitors: 12500+人次
Organizer: ACM SIGGRAPH
Frequency: 一年一届
6 views
Data Dashboard

Area

70000平方米

Large

Exhibitor Count

180+家

Visitor Count

12500+人次

User Rating

No rating

Duration

5 days

Frequency

一年一届

Platform Views

6 views

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Introduction
SIGGRAPH, short for Special Interest Group on Computer Graphics and Interactive Techniques, is one of the most influential and longest-running annual events in the field of computer graphics worldwide. Since its first staging in 1974, SIGGRAPH has evolved into a comprehensive platform integrating academic conferences, technical exhibitions, art showcases, and professional networking. Each year, top scientists, engineers, artists, researchers, educators, and industry leaders from around the world gather to discuss the latest advancements and future trends in cutting-edge fields such as computer graphics, animation, virtual reality, augmented reality, game development, visual effects, and artificial intelligence. The exhibition not only showcases the most advanced hardware and software tools but also provides in-depth technical demonstrations, expert lectures, paper presentations, and interactive experiences. SIGGRAPH is grand in scale, typically attracting tens of thousands of professional visitors and hundreds of exhibitors, including industry giants like Adobe, NVIDIA, Intel, Autodesk, Epic Games, Unity, as well as numerous innovative startups. It is not only a temple of technological exchange but also a key driver for talent recruitment, business cooperation, and industry development, playing a pivotal role in the advancement of global computer graphics and related industries. Attending SIGGRAPH means gaining first-hand access to technologies and creative ideas shaping the future, connecting with industry elites, and gaining insights into the latest directions in digital content creation and interactive experiences.
Exhibit Scope
The exhibit range of the 2026 SIGGRAPH Computer Graphics and Interactive Techniques Exhibition in Los Angeles, USA, covers all aspects of computer graphics and interactive technologies, aiming to showcase the latest achievements from fundamental research to commercial applications. Specific exhibits include but are not limited to: **Graphics Hardware and Devices**: high-performance graphics workstations, professional displays, VR/AR head-mounted devices, motion capture systems, 3D scanners, graphics accelerator cards, professional input devices (e.g., digital drawing tablets, 3D mice), etc. **Graphics Software and Tools**: 3D modeling software (e.g., Maya, Blender, ZBrush), animation production software (e.g., Cinema 4D, Houdini), rendering engines (e.g., V-Ray, Arnold, Octane Render), game development engines (e.g., Unreal Engine, Unity), visual effects compositing software (e.g., Nuke, After Effects), image processing software, CAD/CAM software, data visualization tools, real-time rendering solutions, etc. **Virtual Reality (VR) and Augmented Reality (AR)**: VR/AR content development platforms, immersive experience solutions, interactive projection systems, holographic display technologies, gesture recognition and tracking technologies, VR/AR application cases (e.g., industrial design, medical, education, entertainment), etc. **Artificial Intelligence (AI) and Machine Learning (ML) in Graphics**: AI-driven image generation, style transfer, intelligent animation, character rigging, texture generation, physical simulation, rendering optimization, and other technologies and applications. **Digital Content Creation and Production**: film and television special effects production, game art and animation, architectural visualization, product design and prototyping, digital sculpting, character design, environment modeling, material and texture libraries, digital asset management systems, etc. **Interactive Technologies and Human-Computer Interfaces**: Natural User Interface (NUI), haptic feedback technology, eye tracking, speech recognition, multimodal interaction systems, brain-computer interface applications in graphics, etc. **Computer Vision and Image Processing**: image recognition, object tracking, 3D reconstruction, computational photography, image enhancement and restoration, etc. **Scientific Visualization and Data Analysis**: big data visualization tools, scientific simulation and rendering, medical image processing, earth science visualization, etc. **Education and Research**: computer graphics teaching platforms, scientific research project displays, academic publications, industry training and certification, etc. These exhibits collectively constitute SIGGRAPH's diverse and cutting-edge display content, providing attendees with a comprehensive opportunity to understand and experience the latest developments in computer graphics and interactive technologies.
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Visit official websiteRecord updated: Sep 23, 2026Correction policy
Organizer

ACM SIGGRAPH

Exhibition Organizer

ACM SIGGRAPH is the organizer of this exhibition, responsible for planning, exhibitor recruitment and on-site management.

美国 洛杉矶

s2026.siggraph.org

Frequency: 一年一届

Venue Info

洛杉矶会展中心(Los Angeles Convention Center)

美国 洛杉矶