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2026 Kyiv International Food Processing Equipment & Technology Exhibition, Ukraine
2026乌克兰基辅国际食品加工设备与技术展览会
10/28/2026 - 10/30/2026
乌克兰 基辅
基辅国际展览中心(International Exhibition Centre, Kyiv)
Area: 50000平方米
Exhibitors: 160+家
Visitors: 7000+人次
Organizer: ACCO International Ltd.
Frequency: 一年一届
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Introduction
The 2026 Lucca Comics & Games International Festival of Comics, Animation, Illustration, and Games in Lucca, Italy, is one of Europe's and indeed the world's largest, oldest, and most widely influential comprehensive pop culture events. Originating in 1966 as the "International Comics Exhibition," it has evolved over half a century from a regional event focused solely on comics into a top-tier international spectacle covering comics, animation, illustration, games, fantasy literature, science fiction, and cosplay. Every autumn, the historic Tuscan city of Lucca is taken over by pop culture enthusiasts, creators, publishers, game developers, and industry professionals from around the world, transforming into a vibrant and creative cultural melting pot. The festival typically lasts several days, during which the city's ancient walls, squares, palaces, and churches are converted into unique exhibition spaces, screening rooms, game experience zones, and performance stages. Its unique city-integrated exhibition model allows visitors to immerse themselves in Lucca's rich historical atmosphere while enjoying pop culture. Lucca Comics & Games is renowned for its high-quality exhibition content, rich activity schedule, participation of numerous famous guests, and strong international influence. It is not only an important platform for new work releases and copyright trading but also an excellent opportunity for industry trend exchanges and talent discovery. Attracting hundreds of thousands of visitors annually, including a large number of international tourists, it has become a major highlight of Italian cultural tourism. During the festival, major publishers, game companies, animation studios, illustration agencies, and merchandise manufacturers all set up booths to display their latest works, technologies, and products, and interact with fans. Concurrently, the festival also hosts professional forums, seminars, masterclasses, inviting industry leaders to share experiences and discuss future development directions. Lucca Comics & Games has become more than just an exhibition; it is a cultural phenomenon, an eagerly anticipated annual event for pop culture enthusiasts worldwide.
Exhibit Scope
The exhibit range of the 2026 Lucca Comics & Games International Festival of Comics, Animation, Illustration, and Games in Lucca, Italy, is extremely broad, covering all aspects of popular culture, aiming to provide a comprehensive display and exchange platform for exhibitors and visitors. Key exhibit categories and sub-products include:
**1. Comics & Graphic Novels:**
* **Original Comic Works:** Latest serializations, completed works, hardcover editions, limited edition comics from international comic publishers and independent artists.
* **Graphic Novels:** Artistic and literary graphic novels, covering various themes and styles.
* **Comic Manuscripts and Original Art:** Precious manuscripts, storyboards, cover original art from renowned comic artists for exhibition and sale.
* **Comic Merchandise:** Comic character figures, sculptures, posters, art prints, apparel, stationery, etc.
* **Comic Creation Tools and Technologies:** Digital painting software, graphic tablets, comic creation tutorials, publishing services, etc.
**2. Animation & Audiovisual:**
* **Animated Films and Series:** Latest animated films, TV animation series trailers, clips, behind-the-scenes production materials from animation studios and distributors.
* **Animation Art and Design:** Animation character design, environment design, storyboards, concept art, etc.
* **Independent Animation Works:** Short films, experimental animations created by independent animators or small studios.
* **Film and TV Merchandise:** Collectibles, replica props, apparel, toys related to animated and live-action works.
* **Animation Production Technologies:** 3D modeling, rendering, motion capture, special effects production software and services.
**3. Illustration & Art:**
* **Commercial Illustration:** Display of illustration works in advertising, publications, games, packaging, etc.
* **Art Illustration:** Personal works, art prints, limited edition prints by independent illustrators.
* **Concept Art:** Early concept design, world-building art for film, game, animation projects.
* **Digital Art and New Media Art:** Illustrations, motion art, interactive installations created using digital technologies.
* **Illustration Tools and Materials:** Paints, brushes, paper, digital drawing devices, etc.
**4. Gaming:**
* **Video Games:**
* **Console Games:** Latest blockbusters, indie games playable on PlayStation, Xbox, Nintendo, etc.
* **PC Games:** New PC game releases, esports game demonstrations and competitions.
* **Mobile Games:** Latest mobile game demos and launches on phones and tablets.
* **Virtual Reality (VR) / Augmented Reality (AR) Games:** Emerging VR/AR game experience zones.
* **Game Development Tools and Technologies:** Game engines, development kits, motion capture equipment, cloud gaming solutions, etc.
* **Tabletop Games:**
* **Board Games:** New releases and demos of various strategy, cooperative, party board games.
* **Card Games:** Collectible card games, non-collectible card games, CCG/TCG tournaments.
* **Role-Playing Games (RPGs):** Core rulebooks, modules, accessories for tabletop RPGs on display and live experience.
* **Game Merchandise:** Game character figures, sculptures, apparel, posters, game soundtracks, collectibles, etc.
**5. Fantasy, Sci-Fi & Literature:**
* **Fantasy and Science Fiction Novels:** Latest fantasy and sci-fi literary works from major publishers, including novels, short story collections, poetry, etc.
* **Fantasy Art and Illustration:** Artworks, maps, character designs based on fantasy worldviews.
* **Literary Merchandise:** Signed books, limited edition books, literary-themed souvenirs.
**6. Cosplay & Role-Playing:**
* **Cosplay Costumes and Props:** Custom cosplay costumes, prop making, wigs, makeup, etc.
* **Cosplay Photography and Post-production:** Professional cosplay photography services, photo editing software and tutorials.
* **Cosplay Contests and Performances:** Live cosplay competitions, stage performances.
**7. Merchandise & Collectibles:**
* **Anime and Game Merchandise:** Officially licensed figures, models, plush toys, stationery, apparel, accessories, etc.
* **Art Collectibles:** Limited edition art prints, sculptures, signed posters.
* **Vintage Collectibles:** Vintage toys, comic books, game cartridges related to classic anime, games, and movies.
**8. Education & Services:**
* **Art Schools and Training Institutions:** Educational institutions offering courses in comics, animation, games, illustration, etc.
* **Publishing and Distribution Services:** Content submission, copyright trading services from comic, book, game publishers and distributors.
* **Industry Associations and Organizations:** Promotional and networking activities by relevant industry associations.
* **Media and Platforms:** Display and promotion of pop culture related media, online platforms, and communities.
Exhibition Fees
No fee information available. Please contact us for a quote.
Source pending verification
This record has no public source URL on file. Please rely on the organizer’s official notice and submit a correction if you spot an error.
Organizer
ACCO International Ltd.
Exhibition Organizer
ACCO International Ltd. is the organizer of this exhibition, responsible for planning, exhibitor recruitment and on-site management.