即将开展
G-STAR
韩国釜山游戏展览会
11/1/2026 - 11/1/2026
韩国 釜山
55 Apec-ro, Haeundae-gu, Busan, 612-704 Korea South
Area: 60000平方米
Exhibitors: 1037家
Visitors: 215,000
Organizer: 韩国文化观光部、釜山市政府
Frequency: 一年一届
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Introduction
G-STAR, the Busan International Game Exhibition in South Korea, is one of the world's four renowned game exhibitions, held annually in Busan, South Korea. It serves as an important barometer for the game industry in Asia and globally. With a long history since its inception, the exhibition has been committed to providing a comprehensive platform for global game developers, publishers, players, and industry professionals for exchange, display, cooperation, and entertainment. G-STAR is known for its massive scale and wide influence, attracting tens of thousands of visitors and hundreds of exhibitors from around the world each year. The exhibition not only showcases the latest game technologies and products but also serves as an important window for insight into future game trends and promoting industry development. During the exhibition, attendees can explore various themed areas such as PC or online game zones, mobile game zones, arcade game zones, board and card game zones, and console game zones, experiencing the charm of various games firsthand. In addition, the exhibition also features SME exhibition zones and Korean content industry zones, providing a platform for emerging enterprises and local cultural content. The opening ceremony of G-STAR typically invites high-ranking Korean government officials, representatives from the Ministry of Culture, Sports and Tourism, the President of the Korea Creative Content Agency, and COOs or representatives from renowned game companies such as NCSOFT and Netmarble, fully demonstrating the Korean government's high regard for and strong support of the game industry. The Korean game industry plays a pivotal role in the national economy, with its exports accounting for 70% of Korea's cultural content exports, having a huge ripple effect on the upstream and downstream of the digital industry. The Korean government has clearly stated its commitment to providing solid support for the game industry to enhance its international competitiveness and lead the global market. G-STAR is not only a commercial display platform but also a cultural exchange event, enhancing audience engagement through diverse activities such as KGC discussions, game leagues, and cosplay, making it an enjoyable event for any game player worldwide. The exhibition also actively expands online activities targeting different countries, further broadening its international influence and promoting the prosperous development of the global game industry.
Exhibit Scope
The Busan International Game Exhibition (G-STAR) in South Korea features an extremely wide range of exhibits, covering various segments of the game industry, aiming to provide exhibitors and visitors with a comprehensive and in-depth industry insight. Key exhibit categories include, but are not limited to: PC or online games, showcasing the latest massively multiplayer online role-playing games (MMORPGs), strategy games, shooting games, casual games, as well as innovative online game platforms and solutions based on cloud computing and streaming technology. The mobile game zone brings together the latest masterpieces on various mobile platforms, including role-playing, strategy, puzzle, casual, competitive, and other genres, as well as mobile game-related development tools, publishing platforms, advertising, and marketing solutions. The arcade game zone displays traditional and modern arcade game equipment, including classic arcade games such as driving simulators, shooting, fighting, and music rhythm games, as well as new immersive arcade experiences combining virtual reality (VR) and augmented reality (AR) technologies. The board and card game zone focuses on various digital board and card games, including electronic versions of traditional games like poker, mahjong, chess, and Go, as well as innovative tabletop games and card games. The console game zone covers the latest major game titles on mainstream console platforms such as PlayStation, Xbox, and Nintendo Switch, as well as indie games and remastered classics. In addition, the exhibition features an SME exhibition zone, providing a platform for emerging game development teams and startups to showcase their creative works and innovative technologies, promoting the growth of new industry talent. The Korean content industry zone focuses on the integration of Korean local cultural content and the game industry, displaying game products with Korean cultural characteristics, animation, film and television IP adaptations of games, etc. Beyond games themselves, the exhibit range also includes game development tools and technologies, such as game engines, graphics rendering technology, sound production tools, motion capture systems, artificial intelligence (AI) applications in games, cloud gaming technology, blockchain gaming platforms (such as WEMIX PLAY), etc. Furthermore, game peripherals, esports equipment, virtual reality (VR)/augmented reality (AR) hardware and software, game accessories (such as controllers, headphones, monitors), game education and training institutions, game media and publications, game publishing and operation services, game payment solutions, cybersecurity services, etc., are also important components of the exhibition. Through activities such as KGC discussions, game leagues, and cosplay, the exhibition also showcases the achievements of game culture and community building, further enriching the scope of exhibits.
Exhibition Fees
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Organizer
韩国文化观光部、釜山市政府
Exhibition Organizer
韩国文化观光部、釜山市政府 is the organizer of this exhibition, responsible for planning, exhibitor recruitment and on-site management.