即将开展
GAMEON
波罗的海游戏展(GAMEON)
10/23/2026 - 10/23/2026
立陶宛 Vilnius
Lithuanian Exhibition Centre (Litexpo)
Frequency: once a year
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Introduction
GAMEON is the largest video game exhibition in the Baltic region, held at the Lithuanian Exhibition and Congress Centre (Litexpo) in Vilnius, the capital of Lithuania. The exhibition successfully integrates the Baltic region's largest B2C game expo, a high-level industry conference, and B2B events tailored for the future entertainment industry, serving as an important platform connecting game developers, publishers, players, and industry professionals. The history of GAMEON dates back to its origins as a regional gaming event, and with the booming development of the video game industry, it has gradually grown into an important part of the Baltic region and even the wider European market. The exhibition attracts tens of thousands of visitors annually, including game enthusiasts, industry analysts, media representatives, and potential investors from all over the world. Its distinctive feature is not only providing the latest game trial experiences but also, through professional conference sessions, delving into the latest trends in game development, market strategies, technological innovations, and the future development of the esports industry. In addition, high-quality B2B activities offer game companies valuable opportunities for exchange and cooperation, promoting business interactions within and beyond the region. Key exhibitor types include independent game studios, large game publishers, hardware manufacturers, esports organizations, VR/AR technology providers, and game education institutions, among others. The target audience is broad, encompassing general players seeking the latest gaming experiences, industry professionals looking for business cooperation and market insights, and investors and media interested in the future development of the gaming industry.
Exhibit Scope
The exhibit range of GAMEON covers all aspects of the electronic game industry, aiming to showcase innovation and development across the entire chain from concept to final product. Key exhibit categories include:
1. **Electronic Game Software**: Covering PC games, console games (e.g., PlayStation, Xbox, Nintendo Switch platforms), mobile games (iOS, Android), indie games, and emerging cloud gaming platforms. Specific sub-sectors include various genres such as action games, role-playing games (RPG), strategy games, adventure games, simulation games, sports games, casual games, educational games, etc.
2. **Gaming Hardware and Peripherals**: Showcasing the latest game consoles, high-performance gaming PCs, gaming laptops, Graphics Processing Units (GPUs), monitors, VR/AR headsets, game controllers, keyboards, mice, headphones, gaming chairs, and other peripheral devices that enhance the gaming experience.
3. **Virtual Reality (VR) and Augmented Reality (AR) Technology**: Including VR/AR games, applications, development toolkits, immersive experience devices, and related content creation platforms, demonstrating the latest advancements of these cutting-edge technologies in the entertainment field.
4. **Esports Industry Related**: Including esports competition platforms, professional esports teams, esports live streaming technology, esports equipment sponsors, esports educational institutions, and event organization services, reflecting the huge potential of esports as an emerging form of entertainment.
5. **Game Development Tools and Services**: Covering game engines (e.g., Unity, Unreal Engine), development software, art design tools, audio solutions, testing services, localization services, publishing and marketing platforms, user acquisition (UA) solutions, etc., providing comprehensive support for game developers.
6. **Game Merchandise and Cultural Products**: Including game-themed clothing, figurines, models, art books, comics, novels, and other collectibles, satisfying players' extended demand for game culture.
7. **Blockchain and Web3 Games**: Showcasing blockchain-based games (GameFi), NFT games, metaverse projects, and decentralized gaming platforms, exploring the application of digital assets and player ownership in games.
8. **Education and Career Development**: Providing educational courses, training programs, and career counseling services in areas such as game design, development, and art, offering guidance to individuals aspiring to enter the game industry.
Exhibition Fees
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Record updated: Jun 13, 2026Correction policy
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Venue Info
Lithuanian Exhibition Centre (Litexpo)
立陶宛 Vilnius